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Rainbow Six Siege Free Weekend Underway – Ubergizmo

Ubergizmo Rainbow Six Siege Free Weekend Underway Ubergizmo If you've always thought about playing Rainbow Six Siege but never got around to buying it, well, you can now try out the game for free. The Rainbow Six Siege free weekend is underway and this title is free to play for the PlayStation 4, Xbox One, and ... and more »

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Gaming in Asia may be crypto’s killer decentralized app

As money and talent flows into the crypto and blockchain worlds, a persistent question keeps coming up: what is going to be the “killer app” that drives adoption for these nascent technologies? The answer may well be quite simple: gaming in Asia. That’s the theory for  Cryptokitties , the notable purveyor of cute cats. The company has started expanding into China, Japan, and Korea as it attempts to capture a large market of gamer and crypto enthusiasts there, and it is building on the playbook pioneered by Uber when it launched in China in 2014. Back in March, Andreessen and Union Square Ventures led a $12 million Series A round into Cryptokitties . A portion of that money went into Cryptokitties’ ambitions to expand into Asia. In fact, Cryptokitties’ largest user markets have been, and still are, the U.S. and China, followed by Russia. For those unfamiliar with Cryptokitties, it’s often been alluded to as a digital version of Beanie Babies. Cryptokitties are virtual collectibles in the form of cute cats that can be bought, sold, collected and traded with cryptocurrency, with all the transactions listed on the blockchain.

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A ‘Vampyr’ TV show is on the way

If you're looking for a new supernatural television series, you're in luck (if you don't mind waiting a while). Fox 21 Television Studios will produce a new show based on the video game Vampyr by the developer of Life is Strange, Dontnod. The title c...

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Blizzard Would Love To See Diablo In Super Smash Bros. – Ubergizmo

Ubergizmo Blizzard Would Love To See Diablo In Super Smash Bros. Ubergizmo With Diablo 3 for the Nintendo Switch having been made official, it opens the door to all kinds of possibilities, such as seeing more Blizzard games launched on the Switch, or maybe it could even see some of Blizzard's characters get folded into ... and more »

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Pokémon GO is getting a big new ‘Special Research’ quest next week

Just a few months back, Niantic added its first “Special Research” to Pokémon GO. Sort of like an in-game quest, the research had players complete a series of tasks (often over a number of days) to unlock an otherwise unobtainable Pokémon. Now they’re back with another one. The company will be adding a second Special Research quest to the game on August 20th. Whereas the last set unlocked Mew from the first generation of Pokémon games, this one brings out Gen II’s Celebi. This technically isn’t the first time Celebi has appeared in GO — attendees of GO Fest back in July got an early crack at a Special Research quest specifically tailored to the event, with the final reward being the opportunity to catch Celebi a solid month before anyone else. Though a bummer to anyone who couldn’t make it to Chicago, it was a fitting way to debut Celebi. Celebi has almost always been an “event” Pokemon in the original series, meaning you had to do something special to encounter one. Depending on the game, sometimes that meant going to a physical, real-world event; sometimes it just meant having the right pre-order disc. Those who already did the GO Fest research will also be able to do this public run of the Special Research, earning a bit more candy for the Celebi they’ve already caught. And if you haven’t finished the first (Mew) Special Research yet? That’s okay — they can run in parallel

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Uber reports Q2 losses of $404 million, up 32 percent from Q1

While Uber isn’t required to disclose its financial results, Uber has done so for the past few quarters as it gears up to go public next year. In Q2 2018, Uber’s net revenue was up 8 percent quarter-over-quarter, at $2.7 billion. Year-over-year, that’s a 51 percent increase. Uber recorded gross bookings — the total taken for all of Uber’s transportation services — of $12 billion, a six percent quarter-over-quarter increase and a 41 percent year-over-year increase. But while Uber’s gross bookings increased, so did its losses. In Q2, Uber had adjusted EBITDA losses of $404 million compared to $304 million in losses in Q1. Uber’s losses added up, given its investments in Eats, India, the Middle East, bikes and scooters. This quarter, Uber expanded Eats into a number of new cities in Europe, the Middle East and Africa, acquired food delivery startup Ando ,  announced its expansion of JUMP bikes into Europe and made its scooter ambitions official . Other key stats for Uber’s Q2 2018: Adjusted EBITDA margin: 3.4 percent of gross bookings (in Q2 ’17, that was 6.3 percent) Gross cash: $7.3 billion (+1 billion quarter-over-quarter) “We had another great quarter, continuing to grow at an impressive rate for a business of our scale,” Uber CEO Dara Khosrowshahi said in a statement. “Going forward, we’re deliberately investing in the future of our platform: big bets like Uber Eats; congestion and environmentally friendly modes of transport like Express Pool, e-bikes and scooters; emerging businesses like Freight; and high-potential markets in the Middle East and India where we are cementing our leadership position.” While Uber technically had a good quarter, it doesn’t mean that all is well.

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StarVR’s One headset flaunts eye-tracking and a double-wide field of view

While the field of VR headsets used to be more or less limited to Oculus and Vive, numerous competitors have sprung up as the technology has matured — and some are out to beat the market leaders at their own game. StarVR’s latest headset brings eye-tracking and a seriously expanded field of view to the game, and the latter especially is a treat to experience. The company announced the new hardware at SIGGRAPH in Vancouver, where I got to go hands-on and eyes-in with the headset. Before you get too excited, though, keep in mind this set is meant for commercial applications — car showrooms, aircraft simulators and so on. What that means is it’s going to be expensive and not as polished a user experience as consumer-focused sets. That said, the improvements present in the StarVR One are significant and immediately obvious. Most important is probably the expanded FOV — 210 degrees horizontal and 130 vertical. That’s nearly twice as wide as the 110 degrees wide that the most popular headsets have, and believe me, it makes a difference. (I haven’t tried the Pimax 8K, which has a similarly wide FOV.) On Vive and Oculus sets I always had the feeling that I was looking through a hole into the VR world — a large hole, to be sure, but having your peripheral vision be essentially blank made it a bit claustrophobic. In the StarVR headset, I felt like the virtual environment was actually around me, not just in front of me. I moved my eyes around much more rather than turning my head, with no worries about accidentally gazing at the fuzzy edge of the display. A 90 Hz refresh rate meant things were nice and smooth. To throw shade at competitors, the demo I played (I was a giant cyber-ape defending a tower) could switch between the full FOV and a simulation of the 110-degree one found in other headsets

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Zendesk introduces support bot for Discord gaming community

The Discord gaming community boasts 150 million members and 46 million active monthly users, who spend their days chatting about games, finding people to play with and looking for advice on how to resolve issues. Up until now, game publishers have had to monitor public discussions looking for people who need help or relied on expert users to assist them, but that’s about to change with Zendesk’s new Discord support bot. Zendesk VP of product and platform, Luke Behnke, says they count a fair number of gaming companies as customers, and they have been looking for a way to have more direct communication with Discord users right where they play. With the Zendesk-Discord integration, users can request help by typing /support, and then the nature of the problem. This activates the Zendesk bot and triggers the creation of a help ticket, paving the way for a customer service rep to work directly with a person having an issue. Calling the Zendesk bot in Discord. Screenshot: Zendesk Prior to this, the only way that the game publishers could use Zendesk to generate help tickets was through the traditional sources like email, texts or phone calls, which required their users to leave the flow of the game. This integration allows the publishers to let the customers come to them for help without leaving the community. Behnke says his company has been talking to Discord, whose members generate more than 530 million messages a day, about creating an integration that would work for their users. “We worked with Discord on this and they have been testing it internally and giving us feedback,” he said. Conversation with game publisher CSR using Zendesk-Discord bot. Screenshot: Zendesk Of course, it requires people know that you type /support to activate it, but Behnke believes that if the integration works well, word will get around that this is a useful way to get support directly from the publisher without leaving Discord. He says his company sees this as a unique approach to customer service, one that the gaming publishers, who tend to be innovative, are particularly open to. Future updates could include the ability to push messages to the community such as information on an outage, or for the bot to answer common questions without accessing a human CSR. For now, this integration is in early release.

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Tencent spinoff China Literature to buy New Classics Media for $2.2B in content consolidation play

As the consumer appetite for digital entertainment in China continues its rapid growth , two companies are combining forces to step up their game in the space. Today, China Literature — the Tencent e-publishing venture that went public with a $1 billion IPO last November — announced that it would acquire Chinese digital production company New Classics Media for around $2.2-2.3 billion (RMB15.5 billion). This is a consolidation of sorts not just in digital media, but in Tencent’s content interests: New Classics Media had been eyeing up an IPO of its own but instead  picked up Tencent as an investor just in March of this year, when the Internet and messaging giant paid existing backer Chinese VC Enlight Media $524 million for a 27.64 percent stake in the company. That deal valued NCM at about $1.9 billion. In other words, this represents a small but clear return for Tencent, which it most notably owns messaging giant WeChat but is also an investor in Snap, Uber and a number of other companies and is sometimes called the “Softbank of China”. China Literature already was a strong content partner of Tencent’s using its Tencent Video, WeChat and other channels to distribute China Literature content; now it will ramp that up with more video based on China Literature’s material from a partner that has a string of successful blockbusters — titles include  Some Like It Ho t ,   Never Say Di e  a nd Goodbye Mr. Lose r  — as well as TV and web shows such as  The First Half of My Lif e ,  White Deer Plai n ,   The Kit e ,   The Imperial Doctres s  a nd  Yu Zu i .   Indeed, the deal is bringing together one of the bigger original content developers (China Literature) with one of the bigger video content producers (NCM) in the region. China Literature, according to its half-year results also out today , said that its monthly active users are up 11.3 percent to 213.5 million, with 7.3 million writers on its platform. The company’s revenues are up 18.6 percent to $345 million (RMB2.3 billion), with gross profit at a 52.4 percent margin at $180.8 million.

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DOOM Eternal On The Nintendo Switch Will Run At 30fps – Ubergizmo

Ubergizmo DOOM Eternal On The Nintendo Switch Will Run At 30fps Ubergizmo A couple of days ago, Bethesda officially confirmed the next installment in the Doom franchise in the form of DOOM Eternal. The game was announced for multiple consoles which includes the Nintendo Switch, although given that the Switch isn't as ... and more »

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