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Tag Archives: graphics

Mario Kart 8 Deluxe: Breath of the Wild Update Released – Ubergizmo

Ubergizmo Mario Kart 8 Deluxe: Breath of the Wild Update Released Ubergizmo It's easy to see why The Legend of Zelda: Breath of the Wild is one of the best games around. It builds on the Zelda franchise and also introduces an open world concept to the game, something that it seemed to lack previously. It also introduced new ... and more »

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Canon EOS 4000D Review

The brand new Canon EOS 4000D (also known as the Digital Rebel T100 in North America) is the cheapest ever Canon DSLR camera, clearly designed to tempt smartphone users into buying their first interchangeable lens camera. But does it cut too many corners in order to hit such an aggressive price-point? Find out by reading our in-depth Canon EOS 4000D review.

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On Fridays, HQ Trivia will let you see your friends’ answers during the game

HQ, the live trivia game that is now seeing up to 2 million players per game, is introducing some new social features, including answer sharing with friends. The company has been testing this feature across a small group of users already, but on Friday the feature will roll out to all HQ users. Here’s how it works: Users can connect their address book to HQ and add their friends. Once they have added friends, they can see which of their friends are playing the game alongside them. Users can put their own avatar on the answer to a question to share their choice, which is viewable by friends. The idea is that answer sharing mimics what many people do while playing HQ IRL, yelling out answers to their coworkers in the office or sharing with their friends and family in a bar or at home. “We understand the power of the crowd and playing together,” said HQ product manager James Ruben. “That doesn’t necessarily exist everywhere. Our goal is to spread that power to people who maybe aren’t playing in the office together.” This comes on the heels of HQ’s introduction of “Friends on HQ” from April , which let users see friends playing in the same quiz and see their progress through the game. Answer sharing simply takes that a step further. Interestingly, answer sharing won’t be available on each HQ Trivia quiz. Instead, the feature will debut on Friday of this week, and continue to be available on Friday games. “We understand that it’s a change to the game play,” said Ruben. “Friday is an interesting time to experiment and try out answer sharing because Fridays tend to be a bit more social than other days.” Alongside answer sharing, HQ is also adding yet another social layer to the game with Nearby Friends. The feature will allow HQ players to see other people (not in their address book) who are in the same quiz as them and physically nearby, perhaps in the same office building or in the same bar or restaurant

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Looks like Google is changing Android’s gun emoji into a water gun

Back in 2016, Apple swapped out the graphic used for its gun emoji, replacing the realistically drawn handgun with a bright green water gun. Just a few days ago, Twitter followed suit . And now, it seems, so will Google . The gun emoji on Android will likely soon appear as a bright orange and yellow super soaker lookalike. As first noted by Emojipedia , Google has just swapped the graphics in its open Noto Emoji library on GitHub. These are the Emoji that Android uses by default, so the same change will presumably start to roll out there before too long. At this point, Google making this change seemed inevitable. It seemed likely to happen as soon Apple made the jump; once others started following suit (Twitter earlier this week, and Samsung with the release of the Galaxy S9) it became a certainty. It’s a matter of clarity in communication. If a massive chunk of people (iOS users) can send a cartoony water toy in a message that another massive chunk of people (Android users) receive as a realistically drawn handgun, there’s room for all sorts of trouble and confusion. Apple wasn’t going to reverse course on this one — and now that others have made the change, Google would’ve been the odd one out.

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Western Digital Unveils 4K Ready NVME Gaming SSD – Ubergizmo

Ubergizmo Western Digital Unveils 4K Ready NVME Gaming SSD Ubergizmo It is fair to say that pretty much any computer hardware can be used to game on, it's just a matter of whether or not it is optimized for performance. For example while not necessarily ideal for gaming, integrated GPUs can be used for certain games for ... and more »

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Minit is a monochromatic adventure that eats up hours 60 seconds at a time

If the overstuffed buffets of Far Cry 5 and other expansive AAA games leave a sour taste in your mouth, you may find Minit a suitable palate cleanser. This charming little top-down adventure combines some clever puzzle solving with a well-realized black and white art style. The pitch is simple: You’re a little guy who picks up a cursed sword that causes you to die every 60 seconds and start over from your home. So whatever you do in this game, you have to do in less than a minute. Some things reset when you die, and some things stay done — enemies will return, but favors will be remembered, keys retained and so on. Figuring out how to effect lasting progress is a big part of the fun. Also fun is the art style, which is determinedly monochromatic; not even a shade of grey to be found, only the kind of patterning and hatching I remember from my Mac Classic days. But the developers, a motley crew assembled from a variety of teams, use the simplicity to create a wealth of personality. The limited writing is also fun, with characters barking everything from subtle hints to total non sequiturs. The simplicity of the graphics and controls (there are just the directions, a button to use your item and a button to die early so as not to have to wait) don’t mean pushover gameplay, though. You’ll have to be very observant and explore every nook and cranny to be sure you have what you need to proceed

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Minit is a monochromatic adventure that eats up hours 60 seconds at a time

If the overstuffed buffets of Far Cry 5 and other expansive AAA games leave a sour taste in your mouth, you may find Minit a suitable palate cleanser. This charming little top-down adventure combines some clever puzzle solving with a well-realized black and white art style. The pitch is simple: You’re a little guy who picks up a cursed sword that causes you to die every 60 seconds and start over from your home. So whatever you do in this game, you have to do in less than a minute. Some things reset when you die, and some things stay done — enemies will return, but favors will be remembered, keys retained and so on. Figuring out how to effect lasting progress is a big part of the fun. Also fun is the art style, which is determinedly monochromatic; not even a shade of grey to be found, only the kind of patterning and hatching I remember from my Mac Classic days. But the developers, a motley crew assembled from a variety of teams, use the simplicity to create a wealth of personality. The limited writing is also fun, with characters barking everything from subtle hints to total non sequiturs. The simplicity of the graphics and controls (there are just the directions, a button to use your item and a button to die early so as not to have to wait) don’t mean pushover gameplay, though. You’ll have to be very observant and explore every nook and cranny to be sure you have what you need to proceed

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